Marketing Strategy

How Fixing Your Websites UX Can Increase Conversion

Community campaigns and broadcast campaigns look identical on a brief. The numbers tell you which one you actually built. Gamethon 2.0 taught us that difference. Here's how it changed everything

The Brief

FIFS — the Federation of Indian Fantasy Sports, needed Gamethon 2.0 to be bigger than Gamethon 1.0 in every measurable way. More colleges. More captains. More active participation. All within the IPL season window, which meant a hard timeline with no flexibility.

The scale of the task was significant. 900+ institutions across India. Tier 1, 2, and 3 cities simultaneously. Every registration needed to be verified not just collected. And participation had to be active, not passive. A student who registered and never showed up was not a success metric.

The Dream11 partnership added both visibility and expectation. This needed to perform at a national scale.


Source: https://www.inhousedigital.in/works/fifs

What We Expected

Honestly, we expected Tier 1 to carry the numbers.

Delhi. Mumbai. Bangalore. Chennai. Hyderabad. These are the cities with the highest digital penetration, the most active fantasy sports communities, and the easiest outreach infrastructure. We expected strong performance here and planned for it.

Tier 2 we expected to be solid. Jaipur, Chandigarh, Lucknow, cities with growing student communities and reasonable digital engagement. We built for this.

Tier 3 we treated as an opportunity but not a primary driver. The assumption which most marketers make and rarely question was that Tier 3 students would be harder to reach, slower to convert, and less likely to participate actively.

That assumption was wrong.

The System We Built

The standard playbook for a student campaign at this scale would have been performance marketing heavy. Digital ads. Social media pushes. A registration link and a deadline.

We built something different.

We called it a hybrid outreach system and it was designed around one core insight: in non-metro India, trust is built inside communities, not broadcast into them. You cannot advertise your way into a Tier 3 college campus. You have to show up there.

The system had five layers working simultaneously.

Physical campus outreach — direct engagement with faculty, student societies, and campus ambassadors across Tier 1, 2, and 3 institutions. Real people, on the ground, building relationships with the people who had influence inside each campus community.

Multi-channel digital — social media, email, and broadcast messaging to amplify the physical outreach, not replace it. Digital worked as a signal booster, not a primary channel.

Ambassador networks — campus captains who were recruited, briefed, and supported to drive participation within their own institutions. Peers recruiting peers. Internal credibility, not external advertising.

Simplified registration funnels — a streamlined process that removed every unnecessary step between interest and participation. Friction kills conversion at scale. We removed it.

Continuous community engagement — technical sessions (one offline, two online), practice matches, and ongoing content that kept registered students active and invested rather than letting them drop off after sign-up.


The Data

The results came in phase by phase.

Phase 1 — Registrations Captain registrations: 157 (Gamethon 1.0) → 651 (Gamethon 2.0) — 4.2x growth Unique colleges: 31 → 162 — 5.25x growth

Phase 2 — Sign-Ups and Consent Students registered: 2.6x growth Captains consented: 3x growth

Phase 3 — Docker Submission Docker submissions: 1.72x growth

Tier-wise distribution — the number that changed everything Tier 1: 2.65x growth Tier 2: 6.5x growth Tier 3: 19.5x growth

Overall campaign: 6.4x growth



957 colleges contacted. 301 colleges tapped. 184 colleges registered. 651 teams registered. 740 total students. 1,400-strong student database community built.

Live college participation grew 3.7x. Community strength grew 2.6x. Live team participation grew 4.5x.


Source: https://www.inhousedigital.in/works/fifs

The Number That Surprised Us

19.5x in Tier 3.

Not 2x. Not 5x. Nineteen point five times the previous year's participation, from the cities and colleges we had treated as secondary.

When we looked at why, the answer was consistent across every data point we examined. Tier 3 campuses responded to the physical outreach and ambassador networks at a rate that significantly outpaced the digital-first approach that worked in Tier 1.

In Tier 1 cities, students had multiple channels of information, multiple competing opportunities, and a higher baseline of digital fatigue. A registration link in their feed was one of dozens of things competing for their attention.

In Tier 3 cities, a campus ambassador someone from their own institution, someone they knew showing up and saying "this is worth your time" carried a weight that no ad could replicate. The trust was human and local, not digital and distant.

The insight is not complicated. But it is consistently ignored.

Tier 2/3 India does not convert through broadcast. It converts through trust built inside the community.


Source: https://www.inhousedigital.in/works/fifs

What We Expected vs What Happened



What We Expected

What Happened

Primary growth driver

Tier 1 digital engagement

Tier 3 community outreach

Best performing channel

Social media and performance marketing

Physical outreach and ambassador networks

Biggest conversion barrier

Registration process

Post-registration drop-off

Tier 3 growth

Solid but secondary

19.5x — the standout number

Total captain registrations

Meaningful increase

157 → 655, 4.2x growth

The One Insight We Are Taking Forward

Every Tier 2/3 brief we now work on starts with the same question: where is the community infrastructure we can build inside?

Not: what is the digital targeting strategy. Not: what is the ad budget allocation.

Where are the people who already have trust inside this audience and how do we give them the tools and the reason to use it on our behalf?

In Gamethon 2.0, those people were campus captains. In another brief, they might be local creators, community organisers, neighbourhood influencers, or category enthusiasts.

The medium changes. The principle doesn't.

Tier 2/3 India is not a harder audience to reach. It is a different audience to reach - one that requires presence and trust rather than targeting and spend. The brands that understand this distinction early will build a durable advantage in markets that most of their competitors are still treating as a media problem.

What This Means For Your Brand

If you are a brand trying to grow in non-metro India and your current approach is digital-first, performance-led, and nationally uniform. This case study is worth sitting with.

The opportunity in Tier 2/3 India is real and significant. But it responds to a different kind of marketing than the one most brands are running. Not less sophisticated but differently sophisticated. Community-first, trust-led, presence-based.

At InHouse Digital, Gamethon 2.0 is now one of the clearest proofs of what happens when you treat a distributed student population as a network of micro-communities rather than a broadcast audience.

6.4x overall. 19.5x in Tier 3. From a hybrid system built around community trust, not ad spend.

If you are working on a Tier 2/3 growth brief and want to think through what a community-first approach would look like for your brand, we would like to have that conversation.

Let's talk. Reach us at contact@inhousedigital.in or visit inhousedigital.in

InHouse Digital is a narrative-first creative agency — strategy, content, and marketing built around your brand's goals. This is the second in a series on community marketing, interest-led growth, and what it takes to build brands that last.

Sources:

  • FIFS Gamethon 2.0 Campaign Report — InHouse Digital internal data

  • Report for FIFS IPL Campaign — InHouse Digital

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